

With your GM's approval, retraining could be allowed anytime the characters have a significant amount of downtime.

A character can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. In effect, the character loses the bonus feat in exchange for the new one.

Retraining Feats:Upon reaching a new heroic level, any character can choose to learn a new bonus feat in place of a bonus feat he has already learned. Reason: encourage multiclassing and widen skill challenges options. Additionally, you receive maximun hit points for each level you multiclass into the first time you gain a level on a new class (regardless of the fact that the character is not a first level individual). Multiclassing: Characters can take Skill Training instead of their starting feat. Reason:Skills on Epic levels require a far more elaborate explanation, I will share that in my upcoming PDF supplement. As Skill Challenges are Mandatory in Epic Level adventures, characters will need their 1/2 level bonus to skills accordingly. Skills after level 20:Continue advancing your skills as normal. Reason: In lieu of having at least and at most ONE less variable to modify, the game moves forward easily. Level Increase after level 20: You still need 1000 experience points per level to advance!ĭefenses after level 20:you add a maximum of +20 when calculating your level, to all defenses after reaching level 20.īase Attack bonus after level 20: Continue as your class normally escalates. The total number of classes to ever build on is 99. Non-Heroic and Beast classes may increase as necessary. Prestige Classes may continue to increase up to level 10, following their intended progression and level dependant benefits. Maximum level increment: Core classes are restricted to 20 levels only. Should the game continue past level 20, these are the rules to be followed: Just like video-game companies do with vs-fighting games. I'm trying to focus on a gaming scope that hits the benchmark of role-playing narrative.in a balanced and attractive way. My intent is on actual experience or playtest, so to speak.

I'm not specifically looking for opinions, but they are welcome. What are your remarks on dealing with games over level twenty?
